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Hmmm the images look quite small. If you click on them, then they should enlarge :)
I unwrapped and textured the ride. When unwrapping, I used the checker shader to help identify where the UVs were stretched etc so that I could ammend them. I thought that unwrapping the planks would be a bit of an issue as unwrapping them individually would take rather a long time as there were just so many. However, the planks were surprisingly less complicated than I had imagined. I took a plainar map, then in the UV editor window selected the UV’s of the bottom plank, dragged it down so you could see it as a whole and then proceeded to do this to each individual plank so that when I applied a texture to them in photoshop I would have minimal hassle.
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As you can see, parts of the ride that would not be in shot were not textured.
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Above we can see all the UV maps created for the ride, placed into thumbnails as well as a close up of the UV map of one of the sides of the windmill.
I made the textures in Photoshop, using free online textures and then manipulating them and making them my own. Getting the textures exactly right was tricky sometimes, for example a colour that looked right in Photoshop would not look right on the model, as can be seen above.
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Thumbnails of all the texture maps created for the model and their bump maps.
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