to my textured models :)...
The next objects on my to-do list to texture were the carts that I had already begun previously. There were more objects than I had first noticed that Jake, due to the pressure of so much work to do, had forgotten to unwrap, resulting in me having to make new UV maps in certain areas.
We noticed as a group that the carts did not look much different in appearance when they were smoothed to when they were unsmoothed. However the poly count in both states had a massive difference. We decided that the carts within the scenes would be left unsmoothed, thus hoping to reduce the chances of crashing when rendering etc.
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