Showing posts with label Compositing. Show all posts
Showing posts with label Compositing. Show all posts

Sunday, 21 June 2009

Compositing

Below are a few screenshots taken from my hand-in folder demonstrating a few of the shots that I composited together.





Compositing is not easy. It takes ages! And is extra stressfull especially when objects aren't rendering because the render farm is going crazy and time is ticking away! After going through the compositing process I feel really comfortable using After Effects which is cool, because I've previously found it confusing, but it's amazing how much you pick up, when there is no other choice but to learn and to learn fast!

Below are some diagrams explaining more about the compositing process. Please click on an image to enlarge :)










Saturday, 9 May 2009

The Caves.

Jake finished modelling and texturing the caves, which is fantastic and means that we actually have one environment finished! Wooo!! Dan C composited two shots and showed us the results. As a group we chose the second shot for the colour direction the caves should go, as the image had a much more hellish feel to it. As the film progresses, everyone will have a turn at compositng.


From the initial pillars Jake made me choose a style between, to........



Ive put Jake to work on Kittys room whilst I work in the Jury room and Dan R in the graveyard room. Me and Jake picked out images online for him to adapt for the sun and dolphin and he is going to keep the wave design I made in the first term. As for the jury room, that has had alot of changes made to it. In fact the whole clown jury has been axed. There's just not going to be enough time to create, rig and skin a new detailed model. The film is also over running a bit, so it makes sence to axe these shots where not much is hapening and it wont affect the narrative or pace. Instead, we have opted for just a judge puppet who asks the question to the girls and determines the nature of their ride. The model will appear to be made of wood as opposed to material like it was going to be previously, as this way the puppet can be animated simply with joints and no skinning is required.