The last two weeks have been taken up with rendering, (Daniel C ) and compositing, (myself, Dan R and Jake) and so we saw the demise of the time schedule. Tasks changed constantly for individuals all the time due to renders failing and them having to composite new scenes, to finishing shots early and taking others work, to falling behind and having others take your work, so a timescale was impractical. Instead, to keep track of our work, how much we had completed, how much we had left to do, I wrote it all down in my notebook (hehe sad I know) and when that finally ran out, sheets of loose paper stored in the notebook. My notekeeping must have been effective... and I'll ruin the surprise now..... as we got our film in on time. Yay!! :D
Showing posts with label Time schedule. Show all posts
Showing posts with label Time schedule. Show all posts
Sunday, 21 June 2009
Tuesday, 9 June 2009
Aims for the last two weeks
I've managed to keep on task with the goals I've been setting... and posts proving this will be up soon! The same applies for my group, who've been working really well :) Less than two weeks to go which is scary! Below are some screenshots of the timeschedules that I created for myself and my group over the last three terms and Easter holiday. If you remember, I originally started my timescheduling using MS Project, but to be honest, even though the software is more advanced, it was dull to look at and I wanted something everyone could refer to quickly and easily, to see exactly where they were and what they had left to do. The timeschedules were updated each week and placed on our public folder for easy access. Please note that the timeschedules are not an accurate representation of all the work people have done, merely main goals. Please view blogs and final folders for full work :)


Tuesday, 19 May 2009
Aim of the week :)
Last weeks aim complete! I'll post images up here soon to prove it, just need a bit of time to get the screenshots together etc as so much has been going on! Ok, aim for this week, and this goes for Dan R and Jake too, get everything modelled and textured that has to be in the scenes. It's going to be alot of work, but we can do it!
Tuesday, 12 May 2009
Aim of the Week.
Right, this week I aim to get Lee completely textured. I'm going to attempt to use Mudbox for the first time to do this, as this seems like an effective way to paint on textures without worrying about seams and to allow material to stretch round objects which would be challenging to paint in Photoshop e.g the hearts on Lees tights. I'm a bit apprehensive about painting on the the folds of Lees jacket, as I feel they could be difficult to get looking right, but I'm going to try anyway and hopefully succeed.
Thursday, 4 December 2008
Contract and Timescale.
Because time was slipping away, I wasn't sure if I would have time to completely design and make the contracts for the group. I wrote down some points and gave them to Jake to make into a contract as he could fit it into his time schedule. Below are my points, however Jake added a few of his own, which seeing as they gave me more power I decided to leave in as the group seemed happy!
Original Contract Points:
By the signing of this contract, I agree that:
- This will be the main project that I work on.
- I will not abandon the group. In the case of wishing to leave permission must be obtained by the director.
- I will put my full potential and ability into my work.
- I will not take credit for work that is not my own.
- The directors decision is final.
I also created a timescale way back at the beginning of this project, but until now, forgot to upload screenshots of it into my blog. The full version is located in our groups public sharing folder and is updated every time we complete a piece of work.
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