Myself and Dan C had a discussion and decided on a new room idea, axing anything to do with a judge all together. Instead, this room would have a rocky cavern on either end, with a foggy floor, and at the sides nothing but blackness, a no-mans land, with an echoing voice asking them the question that would determine their fate.
To construct the design of the room I built 8 rocks and used a tutorial from the following website to create a texture completly frrom scratch:
http://images.google.co.uk/imgres?imgurl=http://vandelaydesign.com/images/textures/plaid.jpg&imgrefurl=http://vandelaydesign.com/blog/design/photoshop-tutorials-textures/&usg=__u_jrhieQMPxAL-2azbYrtKP5bb4=&h=301&w=300&sz=16&hl=en&start=41&um=1&tbnid=a_NToJhlGUq4fM:&tbnh=116&tbnw=116&prev=/images%3Fq%3Dplaid%26ndsp%3D21%26hl%3Den%26sa%3DN%26start%3D21%26um%3D1
The tutorials on this site are easy to follow and simple to adapt into your own designs. I reccomend them!
I positioned the rocks, using the camera angles Dan C had already set keys for, allowing me to know the space the camera would be viewing, so I could frame the scene effectivly. Once I was happy with the poisioning of the rocks, doors, and 'love or hate' lights that I had built, I attempted to make fog for the scene.
I had never made fog before, so I researched some tutorials online. The one I used was:
http://www.thegnomonworkshop.com/tutorials/simple_fog/simple_fog.html
and then proceeded to conduct some tests:
After a few tests, I realised fog wasn't what I was after at all. It was just so static. I decided that smoke would be the way to go. Dan C showed me the basics of how to make smoke and other effects using dynamics and particles in After Effects and how to animate them. I had never used After Effects before so he gave me a run through of the key features. I picked it up pretty quick, as it was very similer to Photoshop, which was good! Armed with the basics, I then created the following smoke tests which made it into the final cut of our film (but more about compositing later :P
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